About
I design digital products and identities for teams who care how things are made.
I'm Maya — an independent designer based in Copenhagen, working with clients across Europe. For ten years I've moved between product teams, design studios and cultural institutions, which is a long way of saying I like problems that don't come pre-sorted.
Most engagements start with a conversation about what the thing is actually for. Then we make it — usually together, usually in the browser, usually earlier than feels comfortable.
- Based in
- Copenhagen / Remote
- Availability
- Taking on select projects from September 2026
Capabilities
Strategy
Positioning, scope and the uncomfortable questions, before anything gets drawn.
Identity
Marks, type systems and the rules that keep them intact after I leave.
Digital Design
Products and sites designed at real sizes, with real content, in the browser.
Art Direction
Photography, motion and campaign work directed toward one coherent register.
Creative Development
Front-end for the work that only makes sense once it moves — React, SVG, CSS.
Selected experience
- 2021 — PresentIndependent DesignerOwn practice
- 2018 — 2021Design LeadKessler Studio, Copenhagen
- 2016 — 2018Senior Product DesignerHalden, Oslo
- 2014 — 2016DesignerField Office, Berlin
Principles
Clarity before character
Personality that arrives before the thing is understood is decoration. Earn it in that order.
Design at real size
Real content, real device, real light. Everything else is a rehearsal for a show nobody attends.
Leave the system standing
The work should be extendable by the people who inherit it. If it needs me, it isn't finished.
Fewer, better decisions
One typeface used properly beats four used carefully. Constraint is a design tool, not a compromise.
Tools
Design
- Figma
- Blender
- Adobe CC
Build
- React
- Next.js
- TypeScript
- Tailwind CSS
Motion
- After Effects
- CSS
- SVG
Words
- Notion
- Obsidian
- iA Writer
Contact